紅林秀治, 小林健太, 高山大輝, 江口啓, 兼宗進. KINECTセンサーを用いた簡易動作分析システムの開発. 日本産業技術教育学会誌, 2013. PDF
井戸坂幸男, 中野由章, 紅林秀治, 兼宗進. 教材の共同利用を可能にする中学校向け制御学習システムの提案. 電子情報通信学会論文誌(D), 2013. PDF
石塚丈晴, 兼宗進, 堀田龍也. アンプラグドコンピュータサイエンスの学習活動と小学校教科書との対応. 情報処理学会論文誌, Vol.54, No.1, pp.24-32, 2013. PDF
間辺広樹, 兼宗進, 並木美太郎. CSアンプラグドのアルゴリズム学習における教具による理解度の影響. 情報処理学会論文誌, Vol.54, No.1, pp.14-23, 2013. PDF
Hiroyuki Aoki, JaMee Kim, Yukio Idosaka, Toshiyuki Kamada, Susumu Kanemune, WonGyu Lee. Development of State-Based Squeak and an Examination of Its Effect on Robot Programming Education. KSII Transactions on internet and information systems, Vol.6, No.11, pp.2880-2900, 2012. PDF
Hiroki Manabe, Susumu Kanemune, Mitaro Namiki, Yoshiaki Nakano: CS Unplugged Assisted Digital Materials for Handicapped People at Schools. Lecture Notes in Computer Science, Vol.7013, pp.82-93, 2011. PDF
Cho Shinya, Susumu Kanemune. Tonyu System - Action Game Development System. The Journal of Game Amusement Society, Vol.3, No.1, 2011. (Short Paper)
井戸坂幸男, 久野靖, 兼宗進. コンピュータサイエンスアンプラグドに基づく授業方法改善の試みとその実践. 日本産業技術教育学会誌, Vol.53, No.2, pp.115-123, 2011. PDF
井戸坂幸男, 久野靖, 兼宗進. 自律型ロボット教材の評価と授業. 日本産業技術教育学会誌, Vol.53, No.1, pp.9-16, 2011. PDF
間辺広樹, 兼宗進, 並木美太郎. アンプラグド学習法を取り入れた情報A「ディジタル化」単元の実践報告. 日本情報科教育学会誌, Vol.3, No.1, pp.44-53, 2010. PDF
国際会議
Kamada Toshiyuki, Honda Mitsumasa, Kanemune Susumu. Development of Learning Material toward Basic Understanding of Information Systems for Secondary Schools. IPSJ-CE 141 International Conference, Taipei, Taiwan, pp.1-7, 2017. PDF
Susumu KANEMUNE, Shizuka SHIRAI, Seiichi TANI. Informatics and Programming Education at Primary and Secondary Schools in Japan. The 29th International Olympiad in Informatics (IOI 2017), Tehran, Iran, 2017. PDF
Maiko Shimabuku, Kazuto Tsuchida, Seiichi Tani, Tomohiro Nishida, Yoshiaki Nakano, Susumu Kanemune: An AR Tool for Understanding Quicksort Algorithm. IFIP2015 TC3, Vilinus, Lithania, 2015. (poster)
Hiroyuki Nagataki, Yoshiaki Nakano, Midori Nobe, Tatsuya Tohyama and Susumu Kanemune: A Visual Learning Tool for Database Operation. WiPSCE2013, Aarhus, Denmark, 2013. (poster)
Yayoi Hofuku, Shinya Cho, Tomohiro Nishida, and Susumu Kanemune: Why is programming difficult? Proposal for learning programming in “small steps” and a prototype tool for detecting “gaps”. ISSEP2013, Oldenburg, Germany, 2013. PDF
Hiroki Manabe, Susumu Kanemune, Mitaro Namiki, Yoshiaki Nakano: CS Unplugged Assisted Digital Materials for Handicapped People at Schools. ISSEP2011, Bratislava, Slovak Republic, 2011. PDF
Seiichi Tani, Susumu Kanemune, Yoshiaki Nakano. Current Status of Information Study in senior high school in Japan. Open Conference on Informatics Fundamental and Computer Fluency, Druskininkai, Lithuania, 2011.