紅林秀治, 小林健太, 高山大輝, 江口啓, 兼宗進. KINECTセンサーを用いた簡易動作分析システムの開発. 日本産業技術教育学会誌, 2013. PDF
井戸坂幸男, 中野由章, 紅林秀治, 兼宗進. 教材の共同利用を可能にする中学校向け制御学習システムの提案. 電子情報通信学会論文誌(D), 2013. PDF
石塚丈晴, 兼宗進, 堀田龍也. アンプラグドコンピュータサイエンスの学習活動と小学校教科書との対応. 情報処理学会論文誌, Vol.54, No.1, pp.24-32, 2013. PDF
間辺広樹, 兼宗進, 並木美太郎. CSアンプラグドのアルゴリズム学習における教具による理解度の影響. 情報処理学会論文誌, Vol.54, No.1, pp.14-23, 2013. PDF
Hiroyuki Aoki, JaMee Kim, Yukio Idosaka, Toshiyuki Kamada, Susumu Kanemune, WonGyu Lee. Development of State-Based Squeak and an Examination of Its Effect on Robot Programming Education. KSII Transactions on internet and information systems, Vol.6, No.11, pp.2880-2900, 2012. PDF
Hiroki Manabe, Susumu Kanemune, Mitaro Namiki, Yoshiaki Nakano: CS Unplugged Assisted Digital Materials for Handicapped People at Schools. Lecture Notes in Computer Science, Vol.7013, pp.82-93, 2011. PDF
Cho Shinya, Susumu Kanemune. Tonyu System - Action Game Development System. The Journal of Game Amusement Society, Vol.3, No.1, 2011. (Short Paper)
井戸坂幸男, 久野靖, 兼宗進. コンピュータサイエンスアンプラグドに基づく授業方法改善の試みとその実践. 日本産業技術教育学会誌, Vol.53, No.2, pp.115-123, 2011. PDF
井戸坂幸男, 久野靖, 兼宗進. 自律型ロボット教材の評価と授業. 日本産業技術教育学会誌, Vol.53, No.1, pp.9-16, 2011. PDF
間辺広樹, 兼宗進, 並木美太郎. アンプラグド学習法を取り入れた情報A「ディジタル化」単元の実践報告. 日本情報科教育学会誌, Vol.3, No.1, pp.44-53, 2010. PDF
紅林秀治, 江口啓, 兼宗進. 制御プログラム学習における中学生の学習効果. 日本産業技術教育学会誌, Vol.51, No.4, pp.301-309, 2009. PDF
Shuji Kurebayashi, Toshiyuki Kamada and Susumu Kanemune. Learning Computer Programming with Autonomous Robots. Lecture Notes in Computer Science, Vol.4226, pp.138-149, 2006.
Dae-Yong Kwon, Hye-Min Gil, Yong-Cheul Yeum, Seoung-Wook Yoo, Susumu Kanemune, Yasushi Kuno, Won-Gyu Lee. Application and Evaluation of Object-Oriented Educational Programming Language ‘Dolittle’ for Computer Science Education in Secondary Education. PDF The Journal of Korean Association of Computer Education, Vol.7, No.6, pp.1-12, 2004.
兼宗進、中谷多哉子、御手洗理英、福井眞吾、久野靖. 初中等教育におけるオブジェクト指向プログラミングの実践と評価. 情報処理学会論文誌, Vol.44, No.SIG13, pp.58-71, 2003. PDF
中谷多哉子、兼宗進、御手洗理英、福井眞吾、久野靖. オブジェクトストーム:オブジェクト指向言語による初中等プログラミング教育の提案. 情報処理学会論文誌, Vol.42, No.6, pp.1610-1624, 2002. PDF
Kazuhei Nagashima, Shinya Cho, Masayuki, Hiroki Manabe, Susumu Kanemune, Mitaro Namiki. Design and development of bit arrow: a web-based programming learning environment. ICETC '18 Proceedings of the 10th International Conference on Education Technology and Computers, pp.85-91, 2018.
Yuki Kobayashi, Susumu Kanemune, Shizuka Shirai, Hidenari Usui, Takumi Shimizu. Three Types of Practical Examples of Programming Education at Elementary Schools in Japan. EdMedia: World Conference on Educational Media and Technology, pp.455-460, 2018.
Hiroki Manabe, Seiichi Tani, Susumu Kanemune. Creating original Bebras tasks by high school students. The 30th International Olympiad in Informatics (IOI 2018), Tsukuba, Japan, 2018. &ref(http://www.ioinformatics.org/oi/pdf/v12_2018_99_110.pdf);
Fumiya Kobayashi, Shizuka Shirai, Susumu Kanemune. Proposed Data Science Library for Computer Science Education in High Schools. 10th International Conference on Teaching Statistics, 2018. (poster)
Kamada Toshiyuki, Honda Mitsumasa, Kanemune Susumu. Development of Learning Material toward Basic Understanding of Information Systems for Secondary Schools. IPSJ-CE 141 International Conference, Taipei, Taiwan, pp.1-7, 2017. PDF
Susumu KANEMUNE, Shizuka SHIRAI, Seiichi TANI. Informatics and Programming Education at Primary and Secondary Schools in Japan. The 29th International Olympiad in Informatics (IOI 2017), Tehran, Iran, 2017. PDF
Maiko Shimabuku, Kazuto Tsuchida, Seiichi Tani, Tomohiro Nishida, Yoshiaki Nakano, Susumu Kanemune: An AR Tool for Understanding Quicksort Algorithm. IFIP2015 TC3, Vilinus, Lithania, 2015. (poster)
Hiroyuki Nagataki, Yoshiaki Nakano, Midori Nobe, Tatsuya Tohyama and Susumu Kanemune: A Visual Learning Tool for Database Operation. WiPSCE2013, Aarhus, Denmark, 2013. (poster)
Yayoi Hofuku, Shinya Cho, Tomohiro Nishida, and Susumu Kanemune: Why is programming difficult? Proposal for learning programming in “small steps” and a prototype tool for detecting “gaps”. ISSEP2013, Oldenburg, Germany, 2013. PDF
Hiroki Manabe, Susumu Kanemune, Mitaro Namiki, Yoshiaki Nakano: CS Unplugged Assisted Digital Materials for Handicapped People at Schools. ISSEP2011, Bratislava, Slovak Republic, 2011. PDF
Seiichi Tani, Susumu Kanemune, Yoshiaki Nakano. Current Status of Information Study in senior high school in Japan. Open Conference on Informatics Fundamental and Computer Fluency, Druskininkai, Lithuania, 2011.
Tomohiro Nishida, Susumu Kanemune, Yukio Idosaka, Mitaro Namiki, Tim Bell, Yasushi Kuno. A CS Unplugged Design Pattern. SIGCSE2009, Chattanooga, Tennessee USA, 2009. PDF
Bell, T., Wada, B. T., Kanemune, S., Xie, X., Lee, W-G.,Choi, S-K., & Aspvall, B. Making ComputerScience activities accessible for the languages andcultures of Japan, Korea, China and Sweden. SIGCSE2008, Portland, Oregon USA, p556, 2008.
Yukio Idosaka, Hiroto Ashikaga, Shuji Kurebayashi, Toshiyuki Kamada, Susumu Kanemune, Yasushi Kuno. Positive Side Effects of Programming Classes ― Especially on Thinking Ability and Mathematics ―. ISSEP2008, Torun, Poland, pp165-172, 2008. PDF
Shuji Kurebayashi, Hiroyuki Aoki, Toshiyuki Kamada, Susumu Kanemune, Yasushi Kuno. Proposal for Teaching Manufacturing And Control Programming Using Autonomous Mobile Robots with an Arm. Lecture Notes in Computer Science, Vol.5090, pp75-86, 2008. PDF
Tomohiro Nishida, Yukio Idosaka, Yayoi Hofuku, Susumu Kanemune, Yasushi Kuno. New Methodology of Information Education with“Computer Science Unplugged”. Lecture Notes in Computer Science, Vol.5090, pp241-252, 2008. PDF
YongChul Yeum, Dae Young Kwon, SeungWook Yoo, WonGyu Lee, Susumu Kanemune, Yasushi Kuno. Multilingual Programming Language Environments for Intercultural Collaboration of Programming Education in K-12. International Conference on Convergence Information Technology, pp.1708-1713, 2007. PDF
Shinya Cho, Susumu Kanemune. The Effectiveness of Coroutines, The First International Symposium on Ludic Engagement Designs for All (LEDA), Esbjerg, DENMARK, 2007.
Shinya Cho,Susumu Kanemune. Aroe and Dolittle – Two Languages in One Programming Lesson, 2nd International Workshop on Information Science Education & Programming Language, 2007. PDF
Susumu Kanemune, Shuji Kurebayashi, Yasushi Kuno. An ICT Education Project for Children in Japan. ISSEP2006, Vilnius, Lithuania, pp447-456, 2006.
Toshiyuki Kamada, Sususmu Kanemune. Toward The Web-Based Dolittle Programming Environment with High Usability. International Workshop on Information Science Education & Programming Language, 2006. PDF
Susumu Kanemune, Yasushi Kuno. Dolittle: an object-oriented language for K12 education. EuroLogo2005, Warszawa, Poland, pp144-153, 2005. PDF
Susumu Kanemune, Takako Nakatani, Rie Mitarai, Shingo Fukui, and Yasushi Kuno. Dolittle - Experiences in Teaching Programming at K12 Schools. The Second International Conference on Creating, Connecting and Collaborating through Computing (C5), IEEE, pp.177-184, Kyoto, Japan, 2004. (invited) PDF