石塚丈晴, 兼宗進, 堀田龍也. 小学生に対するアンプラグドコンピュータサイエンス指導プログラムの実践と評価. 情報処理学会論文誌「教育とコンピュータ」, Vol.1, No.2, pp.19-27, 2015. PDF
国際会議
Kazuhei Nagashima, Shinya Cho, Masayuki, Hiroki Manabe, Susumu Kanemune, Mitaro Namiki. Design and development of bit arrow: a web-based programming learning environment. ICETC '18 Proceedings of the 10th International Conference on Education Technology and Computers, pp.85-91, 2018.
Yuki Kobayashi, Susumu Kanemune, Shizuka Shirai, Hidenari Usui, Takumi Shimizu. Three Types of Practical Examples of Programming Education at Elementary Schools in Japan. EdMedia: World Conference on Educational Media and Technology, pp.455-460, 2018.
Hiroki Manabe, Seiichi Tani, Susumu Kanemune. Creating original Bebras tasks by high school students. The 30th International Olympiad in Informatics (IOI 2018), Tsukuba, Japan, 2018. &ref(http://www.ioinformatics.org/oi/pdf/v12_2018_99_110.pdf);
Fumiya Kobayashi, Shizuka Shirai, Susumu Kanemune. Proposed Data Science Library for Computer Science Education in High Schools. 10th International Conference on Teaching Statistics, 2018. (poster)
Kamada Toshiyuki, Honda Mitsumasa, Kanemune Susumu. Development of Learning Material toward Basic Understanding of Information Systems for Secondary Schools. IPSJ-CE 141 International Conference, Taipei, Taiwan, pp.1-7, 2017. PDF
Susumu KANEMUNE, Shizuka SHIRAI, Seiichi TANI. Informatics and Programming Education at Primary and Secondary Schools in Japan. The 29th International Olympiad in Informatics (IOI 2017), Tehran, Iran, 2017. PDF
Maiko Shimabuku, Kazuto Tsuchida, Seiichi Tani, Tomohiro Nishida, Yoshiaki Nakano, Susumu Kanemune: An AR Tool for Understanding Quicksort Algorithm. IFIP2015 TC3, Vilinus, Lithania, 2015. (poster)