本多佑希, 岸本有生, 漆原宏丞, 島袋舞子, 兼宗進. プログラミング学習に適したワークシート生成支援システムの提案, 日本情報科教育学会誌. (in printing)
岸本有生, 本多佑希, 漆原宏丞, 島袋舞子, 兼宗進. 高等学校において重回帰分析を扱うデータ分析学習ツールと授業の提案, 日本情報科教育学会誌. (in printing)
漆原宏丞, 島袋舞子, 岸本有生, 本多佑希, 兼宗進. 高等学校「情報I」で学習するプログラミング構文要素の調査, 日本情報科教育学会誌. (in printing)
Tomonari Kishimoto, Yuki Honda, Kosuke Urushihara, Maiko Shimabuku, Susumu Kanemune: Connect DB: An Online Learning System for Data Analysis, Computers in Education for Creative Learning, Journal of Information Processing, 2024. (in printing)
岸本有生, 島袋舞子, 兼宗進: スマートフォンのセンサを活用した計測データ分析教材の提案と実践, 日本産業技術教育学会誌, 2023. (in printing)
島袋舞子, 林康平, 兼宗進. 拡張現実感を用いたソートアルゴリズム学習教材の提案. 日本バーチャルリアリティ学会論文誌, Vol.22, No.2, 2017. PDF
国際会議
Yuki Kitamura, Shizuka Shirai, Tomohiro Nishida, Susumu Kanemune, Hiroyuki Nagataki, Atsushi Ono and Haruo Takemura. Original Format Log Analysis for Inteactive Tool to Learn Sorting Algorithms. Learning Analytics and Knowledge Conference 2024 (LAK24), 2024.
Yuki Kitamura, Kazuya Hirose, Susumu Kanemune, Tomohiro Nishida and Shizuka Shirai. How Elementary School Students Experienced Algorithms: Using Sorting Algorithms Online Learning Tool. IFIP, World Conference on Computers in Education (WCCE2022), 2022.
Yuki Honda, Tomonari Kishimoto, Kosuke Urushihara, Susumu Kanemune. Dolittle SS: An AI Speakers Programming Environment for Education. Association for the Advancement of Computing in Education (AACE), Innovate Learning Summit 2021, pp.502-507, 2021.
Tomonari Kishimoto, Yuki Honda, Kosuke Urushihara, Susumu Kanemune. Connect DB: An Online Learning System for Data Analysis. Association for the Advancement of Computing in Education (AACE), Innovate Learning Summit 2021, pp.532-537, 2021.
Maiko Shimabuku, Hiroyuki Nagataki, Susumu Kanemune. Development and Evaluation of Programming Workbooks Designed for Elementary School Children. Association for the Advancement of Computing in Education (AACE), Innovate Learning Summit 2021, pp.226-231, 2021.
Kazuhei Nagashima, Shinya Cho, Masayuki, Hiroki Manabe, Susumu Kanemune, Mitaro Namiki. Design and development of bit arrow: a web-based programming learning environment. ICETC '18 Proceedings of the 10th International Conference on Education Technology and Computers, pp.85-91, 2018.
Yuki Kobayashi, Susumu Kanemune, Shizuka Shirai, Hidenari Usui, Takumi Shimizu. Three Types of Practical Examples of Programming Education at Elementary Schools in Japan. EdMedia: World Conference on Educational Media and Technology, pp.455-460, 2018.
Hiroki Manabe, Seiichi Tani, Susumu Kanemune. Creating original Bebras tasks by high school students. The 30th International Olympiad in Informatics (IOI 2018), Tsukuba, Japan, 2018. &ref(http://www.ioinformatics.org/oi/pdf/v12_2018_99_110.pdf);
Fumiya Kobayashi, Shizuka Shirai, Susumu Kanemune. Proposed Data Science Library for Computer Science Education in High Schools. 10th International Conference on Teaching Statistics, 2018. (poster)
Kamada Toshiyuki, Honda Mitsumasa, Kanemune Susumu. Development of Learning Material toward Basic Understanding of Information Systems for Secondary Schools. IPSJ-CE 141 International Conference, Taipei, Taiwan, pp.1-7, 2017. PDF
Susumu KANEMUNE, Shizuka SHIRAI, Seiichi TANI. Informatics and Programming Education at Primary and Secondary Schools in Japan. The 29th International Olympiad in Informatics (IOI 2017), Tehran, Iran, 2017. PDF